projects and Publications
2021
Deep Learning powered non-linear 3D Morphable Models
code
2020
GPU implementation of StyLit by Jakub Fiser et al. SIGGRAPH ’16.
code | video | presentation
2020
Mesh operations like​ Subdivisions, Simplification and Remeshing ​written in C++.
code
2017
Reconstruct 3D models from a single image using geometric primitives to infer geosemantic constraints and model-to-image alignment using constrained optimization.
code